BSc (hons) Interactive Multimedia Design
- Module Title
- Information Design
- Module Code
- DES311 2nd Semester
- Module Level
- 2
- Credit Points
- 20
- Semester
- 2
- Location
- Magee Campus MQ218
- Prerequisites
- Successful completion of year one
- Co-requisite(s)
- None
- Module Coordinator
- Anton Hutton
- Teaching Staff
- Conánn FitzPatrick
- Hours
- Lectures / Seminars 24
- Structured Discussion 12
- Directed Reading 12
- Assignment Preparation 76
- Directed Study 76
- Total Effort Hours
- 200
- Academic Subject
- Art and Design
Rationale
This Module is designed to prepare students for the industrial reality of the market sector they intend to enter. Each student will be given the opportunity to research and develop a short multimedia presentation.
Students will research the assignment, develop a rationale, sketches and storyboards for their concept, before finally producing the finished piece in an authoring tool of their choice. Sound and Vision are treated here as elements of the multimedia statement, with each being used as an integral part of the appropriate design solution.
Aims
The primary aims of the module are as follows:
- to develop an awareness of the research, production and design skills required to successfully complete a simple multimedia production
- to prepare the student for the discipline of the multimedia working environment
Learning Outcomes
Upon the successful completion of this module a student will have achieved and demonstrated the following learning.
Subject Related Qualities
- A knowledge and understanding of:
- A4 Multimedia design principles.
Intellectual Qualities
- An ability to:
- B1 Formulate multimedia designs that conform to given technical and other constraints.
- B2 Analyse and evaluate the extent to which a multimedia system meets the criteria defined for its current use and future development
Professional / Practical Skills
- An ability to:
- C1 Specify, design, construct and test multimedia systems.
- C2 Select and employ suitable techniques and tools for the design, creation and documentation of multimedia systems, with particular emphasis on understanding the whole process involved in the effective deployment of interactive multimedia solutions.
- C4 Work effectively as part of an interactive multimedia design team.
- C5 Prepare and deliver presentations and written reports.
Transferable / Key Skills
- An ability to:
- D2 Communicate effectively with a variety of audience types using various media.
Content
Anticipated lecture / seminar content includes the following: Design Problem Analysis; Production; Managing a Project; Post Production; Scripting; Pre-production Planning; Report Writing; Design Evaluation.
Learning and Teaching Methods
Lectures will cover the principles and methodologies which inform visual representation in the communication process. Structured feedback will help students contextualise these in terms of the work to be done and their particular skill profile.
Practical exercises will be the primary device for students to test out their acquired knowledge and their individual creative thinking in terms of concepts for their design solutions.
Students will be directed to read and view a range of material that will provide general support to their growing knowledge of communication and it's application.
Students will be expected to actively seek out and review a broad range of design exemplars to inform their work and reinforce their awareness of communication design.
Assessment
Coursework Assignments 100%
Students will be required to produce a series of related practical projects. These projects are of the value in the assessment scheme and should therefore be allocated equal time in their assignment preparation and independent study time. The projects are given at regular points throughout the semester to reflect the taught matter at those times. They are not required for submission until the end of the semester to enable the students to apply their developing knowledge and awareness in a holistic way to the broad range of issues inherent in each project.
The projects are briefed individually and introduced with discussion about relevant aspects and production requirements. The projects focus on the learning outcomes (outlined above) and are assessed as a body of work under the following criteria:
- quality of research preparation
- innovation and problem solving
- applied design practice
Reading list
Required
- Dan Cederholm, Web Standards Solutions.
- Matthew Linderman, Defensive Design for the Web.
- Nico MacDonald, What is Web Design.
Mike Slocombe, Max Hits — Building and Promoting Successful Websites.- Bob Gordon and Maggie Gordon, The Complete Guide to Digital Graphic Design.
- Pina Lewandowsky and Francis Zeischegg, A Practical Guide to Digital Design.
- Seth Godin, The Big Red Fez — How to Make Any Website Better.
- Jeffrey Zeldman, Designing with Web Standards.
- Jacob Nielsen, Homepage Usability 50 Websites Deconstructed.
- Paul Farrington, Interactive — The Internet for Graphic Designers.
Recommended
- Lucienne Roberts and Julia Thrift, The Designer and the Grid.
Patrick Burgoyne, Browser 3.0- Angus Hyland, Pen and Mouse: Commercial Art and Digital Illustration.
- Julius Wiedemann, Taschen's 1000 favorite Websites.
- Maurice De Sausmarez, Basic Design - The Dynamics of Visual Form.
- John Maeda, Maeda and Media.
- R. Klanten, Hendrick Hellige, M. Mischler, H. Hellige, J.R. Hillmann, 72 DPI
- Nicholas Negroponte, Being Digital
- Journals (available in the Belfast Campus Library)
- Creative Review
- Eye
- Design Week
- Blueprint
- Visible Language
- Idea
- Design Studies
- Design Issues
URLs
In addition students will be required to constandly seek out and view and design in a broad range of contexts to help them develope an awareness of the application of all elements of design as a foundation for thier own practice.
Summary Description
This module is designed to prepare the student for the reality of the multimedia market place and is based around a lecture program and practical assignments designed to introduce research, management and produvtion of short multimedia pieces. Students will gain an awareness of best professional practice giving them confidence to enter the multimedia workforce.



